forskills.blogg.se

Red orchestra 2 gore
Red orchestra 2 gore





red orchestra 2 gore

When blocking, Gorefiends take 20% less damage, and incapacitating effects are 80% less effective. When shot at, Gorefiends will cross their swords in front of their face to block bullets. Gorefiends can also attack with their swords if players are too close to them. Gorefiends will destroy armor extremely fast, and continues to chip away at armor.

red orchestra 2 gore

Gorefiends will attack by swinging their swords at players as soon as they get within range. Upon spawning, it will walk or sprint towards the nearest player and attempt to attack them. The Gorefiend is muscular, quite light, fast, close-range ZED. Gorefiendss only have one weak spot, which is the head. This value is 0.9 on Normal and 0.95 on Hell On Earth.įor comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s. Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty. Once enraged, Gorefiends will never stop sprinting until they are killed.

red orchestra 2 gore

Gorefiends will sprint once they are shot. They do not sprint on sight despite having 100% sprint chance. Gorefiends will only begin sprinting upon getting close (8m) to players. Gorefiends move slowly when docile, and sprint when enraged. Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.

red orchestra 2 gore

  • Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.






  • Red orchestra 2 gore